Getting ready for Portal 2 mapping.
With the release of Portal 2, I was wicked hyped to play it. After I played the campaign, I then went right into co-op. And after that, I played the campaign three or four more times. And every time I played it, I could not wait till the SDK. It was not long till people figured out that you can config the Alien Swarm SDK to map for Portal 2, since the engine versions are close enough such like Source 2006 and Source 2007. However their method involves copying over the files into a mod folder. Meanwhile like a pro, I just set up the SDK to read the Portal 2 VPKs. A thread on myApertureLabs about setting it up is here. So what did I do the instant I loaded up the tools? Well, to be honest, I was lost. It felt like I was mapping in unknown territory, much like I was mapping for Team Fortress 2, or Left 4 Dead. So, I started to make buttons and switches like I would for Portal 1. It was not long till I got a hold of a decompiler and realized that doors, ...