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Showing posts from 2015

Plans for 2016

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I believe I was 16 or so when I was developing Blue Portals, and boy, I dreamed of having it on Steam. Being able to deliver updates easily was something I always wanted for the project; in-fact, that's why it was officially supported on that Desura platform. But time went on, and I started to look at Blue Portals more and more critically then I've done before. The mistakes we've made, and the complaints of users of the time just started to make more and more sense. It's not a bad mod, but I always thought it could be better. Since Steam Greenlight became a thing, I thought about putting Blue Portals on there. It's a mod that people ether really liked, or didn't like at all. But I felt that it was a mod for it's time as there were many fling and timed puzzles; commonly like how most community maps were at the time. It wasn't until a month ago, I told Colossal to put it up there and see what would happen. Now, my teenage dream came true. Blue Portals