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Showing posts from October, 2011

Infestation (October Update)

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After realizing that the main game play is really flat, I decided to work into the game structure more. Before, you spawn, grabbed weapons, press the radio, and you killed Antlions until you die. Not really the thing that someone is going to look at it and go "WOW! THAT'S FUCKING AWESOME!". It was more fun playing it, but not much watching someone else. I'm not much of a programmer, the most I can do is take existing material and morph it into my own. And with this, most of the game rules are map logic. I decided to take a whack and use a system like the Nazi Zombies system with the weapons. Since Survival games are more 'arcade' games, I thought that this system will at-least help develop my own ideas. Again, using map logic, the player "buys" weapons, health, and others with his or her "points". But I could not get it to prevent purchases if the player was short. So, the game_score entity just makes a negative value instead. I thought