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Showing posts from January, 2013

The Little things...

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It is not the big things that are an issue, it is the little things you can live without that are. The little things that are nice to have, seem easy to implement, but you end up making a bunch of nonsence to get it to work. This may not be with Hammer I/O, but as I learned with PUNT, it can be with code. Last night, I finally tackled something I wanted to do with the PUNT cubes in a while, and that is to make the player be able to pick up the cubes without the Puntgun. Why? Because how I modded the physcannon code, the pickup system is not the greatest. First, there was an animation bug, and no matter how many think functions, bools and other filters I placed, the bug kept coming back. When picking something up with the Puntgun, if you were to double click to pick it up, the model would animate to pickup and drop although the cube remained held.  Another thing is that randomly, the box would FLY across the map towards you if you tried to pick it up from a far. The pickup dista