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Showing posts from 2012

For Old Times Sake - Release

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Downloads MyApertureInnovations ThinkingWithPortals For a while now, I had this itch to make a map for the original Portal using the stock visuals, elements, and have it be a nice blast from the past. Back in June, I was playing with the functionality of instances with the 2009 SDK, and a test mod was created called Portal: 2012. I make sourcemods because I like the main game files stock in case of a problem. Along with playing with instances, I also edited the viewmodel position, the field of view, swapped some sounds and scripts around, made and ported a few things, and gave Portal an updated feel. I backed up the mod, and continued on other things. The folks at at MyApertureInnovations (Formally MyApertureLabs) are getting ready for a mapping contest, and I thought a nice, classic Portal map would make the map stand out from the other Portal 2 maps. However, while I was adding to the map, I've encountered many vvis and vrad errors, so that forced the map to be sma

Sorry for being 'Dead'

No, I'm not dead, but it looked like it with the lack of content. Its been a while since I've posted anything on Youtube and here. So what's been happening, well to be honest, nothing much. I'm trying to finish up school, I've been experimenting with code and ideas, and I've been working in Alive and Kicking. You may have a lot of questions, and I'll answer hopefully most of them here. First things first, Blue Portals. I know, its been since November since we posted anything! So what happened with that? Well, I originally wrote an article describing what has been going on with Refresh, and to my luck, Zilefile is no more, which contains a lot of WIP screenshots during the development of Blue Portals, Refresh, and other things. And since the maps were gone (They just needed to be recompiled and fixed up.), the article felt pointless without them. Here is the article: First off, we would like to thank you for being to patient on us, and we really feel bad